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Call it "Retro Week." Build up anticipation for it, tie it in to current releases or remakes on modern platforms, give people a recurring limited window in which to add to their old libraries. Put the PlayStation Store for these platforms on ice, but bring them back from time to time, for a week or two each year. And if Sony is dead-set against maintaining these stores as a way of preserving a part of gaming's history and making it accessible to people indefinitely, I would suggest a compromise. Of course, the thing about artificial scarcity is that it's artificial.
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So now instead of having Steam Seasonal Sale-like behavior of people browsing the store and stocking up on a boatload of games they know deep in their hearts they'll never actually play, whatever bump in sales Sony sees here will come from those who either still use the aforementioned and long-abandoned systems on a regular basis, or are willing to dig them up out of the closet, re-charge the handhelds and hook the PS3 back up to the TV, and navigate some of the earliest and least user-friendly digital storefronts in gaming history.
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Artificial scarcity and high-pressure tactics only work if you inform people about the scarcity ahead of time and put pressure on them to make the deal. One problem is that Sony has already pulled the easy-to-use web version of the PlayStation Store for those platforms, and did so without advance notice.
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Maybe not a large one, but surely some owners of those old platforms will be spurred on to make some last-minute additions to their collections, particularly in light of Sony's confirmation that even after the stores go dark, users will still be able to download previously purchased titles. So with the PS3, PSP, and Vita stores being mothballed, Sony could reasonably expect an uptick in sales. The game's limited release period ended on Wednesday.
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STAT | 276% - The week-over-week sales jump in the UK retail game charts for Super Mario 3D All-Stars in its final full week on sale. First of all, artificial scarcity is all the rage right now, and we've got some pretty recent evidence to back up how it can impact consumer spending: Some of those had physical releases, and some are available on other platforms, but others - like the Sony-published Frobisher Says - are destined for the memory hole.īut putting all that aside, Sony might be missing a trick here. And that's just the number of games for those platforms that were listed on the American storefront last week. Nothing about this closure is good, and the money Sony will save by pulling the plug is not enough to offset what the industry will lose by having nearly 1,900 games no longer readily available. Darkdeath Evilman to others and find mild comfort in hearing them politely lie, "Yeah, I really gotta pick that up." It's a distressing move to many who value gaming history and want to ensure it remains accessible, to those who cling to notions of games as goods that can be owned rather than services that can only be accessed at the whim of a publisher, and to those who just want to be able to recommend ZHP Unlosing Ranger vs. The company has already pulled the plug on the browser-based store, and the stores accessible through the consoles themselves will go dark on July 2 (for PS3 and PSP) and August 27 (Vita). Sony this week confirmed that it is shutting down the digital storefronts for three of its old consoles: the PlayStation 3, the PlayStation Portable, and the PlayStation Vita.